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12 Days of Social Media, Day 12: Social Media Taboo

The turnout for our 12 days of social media was incredible. Thinking about how to get our colleagues and industry peers jazzed about learning more when it comes to social media tools, platforms and terminology was extremely fun, so why would the fun stop on day 12?

For day 12, we took one of our favorite games, Taboo, created by Hasbro in 1989, and applied the theme to social media. Taboo requires players to describe a word, without using obvious clues (known as taboos) to describe them. For instance, in our version of the game, when describing Twitter players cannot say word such as “follow,” “microblogging,” “@,” “tweet,” and “direct message (DM).”

The goal of social media taboo is to encourage our colleagues and peers to explain terms and platforms like Klout, .GIFs, memes, Twitter, Facebook and “Honey Badger,” without falling into the trap of using common buzzwords. 

The icing on the cake for social media taboo was our use of an hourglass timer iPhone app and a gameshow soundboard that featured applause, buzzers, “boos,” ”ooohs,” and “ahhhhhs.”

You can download and view the game above. How does your team fair in the game of Social Media Taboo?!

- Rob


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